Star Citizen: Ships Overview
This is where I'll be collecting useful information about ships, hardpoints, how things work, etc.
Hardpoints & Such
Note: A lower classification can always be mounted on a higher classification hardpoint, but not the other way around.
|Class 1||Fixed Gun. This is your standard forward facing laser, neutron cannon, particle gun, etc.|
|Class 2||Articulated Gun. Think the guns in Freelancer or the smart weapons found in later Wing Commanders. Class 2 hardpoints are rarer and more expensive, but they allow guns to rotate on an arc rather than fire point blank.|
|Class 3||Pylon. This is where you mount missiles, ECM units, radar pods, drop tanks, additional ammunition, special scanners, etc.|
|Class 4||Turret. Uses the same fixed guns as class 1, but mounted in a separate area of the ship which may be crewed by another person. Turret slots can also mount pylon-type weapons (i.e. a tractor beam or a chaff dispenser.)|
|Class 5||Manned point defense turrets, generally mounted on larger ships and capital ships.|
|Class 6||Heavy manned capital ship turrets – used for ship-to-ship combat.|
|Class 7||Spinal mount lasers – heavy hitters that are effective against medium and large ships.|
|Class 8||Capital ship cannons – extended range heavy weapons used for capital ship battles in space.|
|Class 9||Short Range Automated Defensive Systems|